![]() ![]() There are definitely some complicating factors to consider at times, hunting Pronghorn in the desert brush makes you far more visible so it is harder to stay hidden as you get in close and up north the hunting ranges have a lot more tall grass and wet ground that will possibly give you away if you need to push through it, but setting yourself up feels meaningfully tense and you’ll rarely find fault with the game’s logic if your prey does figure you out and sprints off. Different creatures will react to your scent or sounds more than others so you need to consider this on approach too, but usually the approach, while sometimes involving slow crawls or coming to a complete stop, won’t take too long and you can get yourself in a nice spot to take your shot. As you try to approach or get a good vantage point on something like a bear, boar, moose, or deer, you can crouch walk, crawl, or utilize some hunting equipment that’s already been set up like tree stands and blinds that hide you from view. The color of the symbol helps you stay aware of how alert the creature is even if you can’t see it after it’s marked, meaning you can keep abreast of whether or not your movement is catching their eye. Using your binoculars you can mark one animal and a symbol representing them will appear on your compass bar near the top of the screen. You’ll know to slow your sprinting and start a careful approach now, this being where you start tapping into this video game’s smart approach to handling the actual hunting play. Usually the first hint you’ll have that animals are around will be their sound, helpfully backed up by an on-screen rippling symbol and a bit of controller vibration. As you spend your time hunting the animals will go through their daily routines meaning at different hours they might be bedded or near a drinking spot, and while you won’t always find game when you check a place, you can at least explore the larger region you’re in and be guaranteed to find something. It won’t tell you where the animals are exactly, but it has certain areas marked as common spots for them to appear. Depending on the region of North America you set out to there will be different animals to track and hunt, but you have a very accommodating map you can consult any time. When you set out to bag some game in this first-person shooter, you’ll find yourself in a large hunting range where you’re free to head where you like. Both of these approaches can work when handled well in a video game, but Cabela’s Big Game Hunter: Pro Hunts feels like it found that lovely sweet spot where you can get that authentic feeling of carefully approaching your quarry but without many of the inconveniences of real life hunting. ![]() Too little of it and you’ve got yourself a glorified gallery shooter with deer as the targets, and too much and the player might grow frustrated with their virtual hunt as it takes a long time to find skittish prey. It released in 1998, featuring new animals, 23 new stands, a new world, 9 new weapons, new camps, a new target range and an all-new video.When designing a hunting video game, authenticity is one of the most important elements to consider. Special Permit is an expansion pack created for the original game. As it stands, it’s not worth your money." If Head Games could find a workable hunt engine to pair with the pre-hunt preparations, they’d improve the game all the way to mediocre. The game was published by HeadGames Publishing, in conjunction with hunting supply company Cabela's.Ĭomputer Gaming World gave the game a score of one-and-a-half stars out of five, saying that it "suffers from a split personality: 50 percent of the game is decent 50 percent of it is utter crap. It portrays a variety of hunting scenarios and has a variety of weapons, characters, animals, and locations. Cabela's Big Game Hunter is the first video game in the Big Game Hunter series.
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